[DGD] Kotaka v0.15
Raymond Jennings
shentino at gmail.com
Sun Jul 14 22:36:36 CEST 2013
Got some more work done on kotaka.
* Keep account state in real time with forced saves and loads
I figure player and staff accounts should be tracked OOCly, and not be
reverted if a rollback is required.
* Prevent string overflow in log daemon by using logbufs
Really, I should have done this earlier
* Add incremental option to statedump command
* Prevent log snarling if errors happen in logging
* Make Test subsystem privileged so that it can shut the mud down on a
fatal corruption.
* Move ustates to lwo
This is one of the major overhauls. This prevents object leakage if a user
object has to force destruct.
Included in this overhaul is moving ustate callout handling to the user
object, because ya know, you can't call_out from an lwo.
* Fix a latent double-callout bug in animation
This got sniffed out during the previous overhaul
* Don't destroy an object with outstanding instances.
Same thing skotos does
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