[DGD] Managing a persistent mud.
bart at wotf.org
bart at wotf.org
Sat Aug 29 17:57:58 CEST 2015
For Way of the Force I'm still using SVN with suitable ignores, additionally,
only '.example' versions of files that need local modification are in the
repository.
in the past I used the same for my Gurbalib development copies, nowadays
Gurbalib is maintained by Sirdude and is using git, but the same method is
still in place, .ignore server-side generated files, and make sure to only
include example versions of files that need local modification.
Imo the advantage over using rsync is being able to selectively roll-back
changes, and to easily detect unexpected cases of locally modified files.
Bart.
On Sat, 29 Aug 2015 16:31:12 +0100, Gary wrote
> On 29/08/15 15:39, bart at wotf.org wrote:
> >
> > So, I strongly suggest to reconsider the idea of allowing live edits on a
> > persistent mud, in my experience it causes way more trouble and work then
> > teaching your would-be coders to work on a development copy and to follow a
> > more controlled change management process.
> >
>
> The more I've dug into this, the more I've been coming to the same
> conclusion as you. I really don't want to lose the traditional
> develop/test/merge into stable and deploy approach but at the same time
> wanted to be sure I'd not overlooked some method current muds were using
> to overcome the issue.
>
> Whilst allowing guest builders a way to introduce new code for their
> regions is appealing, there's going to be a number of issues with it
> beyond the current deployment one that are making me think requiring
> all submissions go via the develop git repo would be wiser/safer.
>
> May I ask what method you use for pushing changes after testing to your
> live server? I was thinking of either rsync (with suitable excludes
> to avoid deletion of server side generated files) or git with
> suitable ignore files.
>
> Cheers,
>
> Gary
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