[DGD] Persistent Users
Gary
gary at mups.co.uk
Wed Sep 21 18:25:04 CEST 2016
On 21/09/16 16:59, Gary wrote:
[snip]
> Other than the increase in inactive objects am I overlooking a major
> flaw with this idea?
>
One issue that occurred to me after posting the above is that
mappings/arrays have a size limit of 32767 which would (without
increasing that) place a hard limit on the number of users (active or
inactive) in the mud rather than just a limit on the currently on-line
users in the mud.
The same issue would arise with player body storage, however, as this is
outside the kernel library that could be worked around via using an
array of arrays/mappings.
For the userd though, it would require increasing the max array/mapping
size (any implications around increasing this?) or modifying the kernel
library but I'd prefer not to do that.
Gary
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