[DGD] Where did all the players go?

bart at wotf.org bart at wotf.org
Wed Dec 13 14:12:12 CET 2017


I think the discussion started from Dworkin's post about packaging DGD.

As persistence is one of the key features of DGD, I'd think such a package
should at the very least have a setup capable of 'full persistence'as per what
DGD considers full persistence.

Bart.

On Wed, 13 Dec 2017 05:02:19 -0600, Blain wrote
> Like I said, different types of persistence being discussed here.
> Confusion yields no fruit.
> 
> Let's discuss fun stuff.  What features should be present in a basic
> starter mudlib?
> 
> On Dec 13, 2017 04:58, "Raymond Jennings" <shentino at gmail.com> wrote:
> 
> > This is exactly my point and why I dug up one of dworkin's own posts
> > that noah managed to snag for the phantasmal site.
> >
> > On Wed, Dec 13, 2017 at 2:55 AM,  <bart at wotf.org> wrote:
> > > On Wed, 13 Dec 2017 02:36:49 -0600, Blain wrote
> > >> Full persistence can be achieved using save files.
> > >
> > > No it cannot. You can get close, but it becomes a huge collection of
> > hacks :-)
> > >
> > > Bart
> > >>
> > >> On Dec 13, 2017 02:27, <bart at wotf.org> wrote:
> > >>
> > >> > I believe this strongly depends on game design, and is not something
> > one
> > >> > can
> > >> > say in general.
> > >> >
> > >> > The design you describe is one used by many games, and it can quite
> > be a
> > >> > valid
> > >> > design, but this doesn't make it apply in general, and it is actually
> > >> > inappropriate for other kinds of games.
> > >> >
> > >> > An important thing to remember in this:
> > >> >
> > >> > - with full persistence it is always possible to make things non
> > persistent
> > >> > - without full persistence its not possible to make things persist
> > without
> > >> > involving a lot of hacks.
> > >> >
> > >> > Obviously, lots of hacks is an option, but it is generally not the
> > right
> > >> > way.
> > >> >
> > >> > Bart.
> > >> >
> > >> > On Tue, 12 Dec 2017 22:29:17 -0600, Blain wrote
> > >> > > I'm a firm believer that a fresh boot with no snapshot should yield
> > >> > > a fully functional game world.  Every inch of the game should be
> > >> > > loadable from an initial state from either a .c or .o file, or
> > >> > > generated from a database of set descriptions.  Player modifications
> > >> > > to the world could still be saved to disk, if desired.  All data
> > >> > > about a player that isn't anchored in the world (such as a castle)
> > >> > > should be removed from memory if the player isn't around.
> > >> > >
> > >> > > An early MMO (either EverQuest or Ultima Online, I forget) saw on
> > >> > > day one and week one of opening that players do not behave as the
> > >> > > game designer would expect, so letting them make wide sweeping
> > >> > > changes to the game world will not pan out as designed.  I would not
> > >> > > necessarily let them permanently raze a forest, for example, if you
> > >> > > actually wanted it to grow back some day.  That is, unless you were
> > >> > > very keen on keeping the players' focus on different areas at
> > >> > > different times depending on availability and need of resources.
> > >> > >
> > >> > > On Dec 12, 2017 22:18, "Blain" <blain20 at gmail.com> wrote:
> > >> > >
> > >> > > Felix: Sorry for the off-topic plig.  it won't happen again.
> > >> > >
> > >> > > On Dec 12, 2017 18:40, "Raymond Jennings" <shentino at gmail.com>
> > wrote:
> > >> > >
> > >> > > > In general I'm also wondering if my version of the kernel library
> > >> > > > should be given a modernized facelift.  All I've done for the most
> > >> > > > part is readd some features that I think never should have been
> > >> > > > removed for the sake of Hydra.
> > >> > > >
> > >> > > > I have to admit that I've taken the kernel library's principles to
> > >> > > > strong heart and even kotaka itself closely models it.
> > >> > > >
> > >> > > > On Tue, Dec 12, 2017 at 3:20 PM, Raymond Jennings <
> > shentino at gmail.com>
> > >> > > > wrote:
> > >> > > > > Bitcoin is nothing but a speculative bubble anyway and they are
> > too
> > >> > > > > hot of a target for hackers anyway.  Plus as high as they're
> > trading
> > >> > > > > now, it's too late to get in at a bargain.
> > >> > > > >
> > >> > > > > Between all the government interference, exchanges being
> > hacked, and
> > >> > > > > so on I'd rather park my money in a *real* bank.
> > >> > > > >
> > >> > > > > Ironic side-trip considering that this thread touched on *in
> > game*
> > >> > > > > economies, which I'd rather talk about anyway.
> > >> > > > >
> > >> > > > > On Tue, Dec 12, 2017 at 3:10 PM, Felix A. Croes <
> > felix at dworkin.nl>
> > >> > > > wrote:
> > >> > > > >> Blain <blain20 at gmail.com> wrote:
> > >> > > > >>
> > >> > > > >>> Side note: Here's my Chain.group referral link for investing
> > in
> > >> > Bitcoin
> > >> > > > >>> with me. :) Email me for other referrals and into.
> > >> > > > >>
> > >> > > > >> Someone needs to check his computer for viruses; his account is
> > >> > being
> > >> > > > >> hijacked to recruit for dubious "investments."  I wouldn't
> > like to
> > >> > think
> > >> > > > >> that you did this on purpose, because then I'd have to ban you.
> > >> > > > >>
> > >> > > > >> Regards,
> > >> > > > >> Felix Croes
> > >> > > > >> ____________________________________________
> > >> > > > >> https://mail.dworkin.nl/mailman/listinfo/dgd
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> > >> >
> > >> >
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> > >> >
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