[DGD] Asheron's Call server emulator

bart at wotf.org bart at wotf.org
Fri Feb 16 22:16:35 CET 2018


On Fri, 16 Feb 2018 15:27:33 +0100, Felix A. Croes wrote

> Feasible, though I will not personally venture there. 

Understandable (scope creap and all that)

> However, I did
> add a TCP-based communications layer to replace the UDP-based one; this
> would be my recommended way to go for a rewritten client.

tcp would probably help indeed, through for handling a large number of
concurrent users, I'd think it useful if you can multiplex multiple user
sessions over a small pool of connections between the 'web frontend' and the
game server. 

Oh well, no promises as I'm rather busy, but I built a few such frontends over
time, so might give it a try at some point.

Bart.
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