[DGD] Object upgrading
Raymond Jennings
shentino at gmail.com
Mon Jul 2 06:01:27 CEST 2018
Recently I made an update to kotaka, that atomically touches all
clones of an object with patchable programs in its inheritance tree.
However, I also have been running stress tests of instances with
object counts numbering in the multi-millions.
What's the best way to make sure all objects get upgraded?
Right now, I have a tight loop in ObjectD that atomically calls
call_touch on all clones of a patchable object, and then leaves a
background callout in PatchD to eventually nudge them all.
Is this the best way to do it?
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