[DGD] Fatal error when no user object returned
Blain
blain20 at gmail.com
Tue Jun 5 11:26:16 CEST 2018
I don't see the purpose. Not every port mentioned in the config file is
necessarily critical to MUD operation. Sure, it's easy to do a workaround,
but I question the purpose of the explicit fatal shutdown. A dust object
would need to be simple so as not to bug out of an interest or included
file happened to be unstable. The sudden shutdown would lose any data
since the last data dump. Keeping the game up and running and player data
intact are extremely important on a MUD. I don't see this as a valid
excuse for losing data.
On Tue, Jun 5, 2018, 01:34 Raymond Jennings <shentino at gmail.com> wrote:
> In My Opinion (tm):
>
> Failing to return the proper type in a driver hook is a fundamental
> API violation.
>
> However, I think you can still just cause a runtime error and not return
> at all.
>
> Plus you could always have a burner object that just disconnects
> immediately when it's assigned a connection. Not that hard.
>
> On Mon, Jun 4, 2018 at 11:26 PM, Blain <blain20 at gmail.com> wrote:
> > Instead of closing DGD when no user object is returned, would it be more
> > prudent to just close the incoming connection?
> > ____________________________________________
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