[DGD] Fatal error when no user object returned
Blain
blain20 at gmail.com
Thu Jun 7 01:45:16 CEST 2018
On Tue, Jun 5, 2018, 18:14 Blain <blain20 at gmail.com> wrote:
> I just see network connections as secondary to DGD's purpose. If someone
> is working on a user/socket object and messes it up temporarily, a random
> user/metro connection trying to connect will suddenly kill the whole game
> for no real outside. Obviously, a lib can work around this, swapping out
> for a dust object, etc. Be mistakes Sy happen and I think an error for be
> generated and connection closed without further effect.
>
Holy crap my phone butchered that paragraph. I shouldn't engage in
discussions while distracted at work.
>
>>
More information about the DGD
mailing list