[DGD] Fatal error when no user object returned

Blain blain20 at gmail.com
Thu Jun 7 01:45:16 CEST 2018


On Tue, Jun 5, 2018, 18:14 Blain <blain20 at gmail.com> wrote:

> I just see network connections as secondary to DGD's purpose.  If someone
> is working on a user/socket object and messes it up temporarily, a random
> user/metro connection trying to connect will suddenly kill the whole game
> for no real outside.  Obviously, a lib can work around this, swapping out
> for a dust object, etc.  Be mistakes Sy happen and I think an error for be
> generated and connection closed without further effect.
>

Holy crap my phone butchered that paragraph.  I shouldn't engage in
discussions while distracted at work.

>

>>



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