[DGD] Fatal error when no user object returned
Tony Demetriou
tony.demetriou at gmail.com
Thu Jun 7 08:05:40 CEST 2018
Ideally an API would never crash.
If you violate the expected input, it should give an appropriate error
message.
IMO
Cheers,
Tony
On Thu, 7 Jun 2018 at 2:29 pm, Blain <blain20 at gmail.com> wrote:
> Calling fatal is a decision.
>
> On Wed, Jun 6, 2018, 23:16 Raymond Jennings <shentino at gmail.com> wrote:
>
> > Yes I have.
> >
> > A simple call to "fatal" with an error message, rather than explicit
> > code to decide what to do with the connection.
> >
> >
> > On Wed, Jun 6, 2018 at 8:59 PM, Blain <blain20 at gmail.com> wrote:
> > > If an object isn't returned, it goes out of its way to cause a fatal
> > > error. Have you looked at the code?
> > >
> > > On Wed, Jun 6, 2018, 22:21 Raymond Jennings <shentino at gmail.com>
> wrote:
> > >
> > >> On Wed, Jun 6, 2018 at 5:27 PM, Blain <blain20 at gmail.com> wrote:
> > >> > On Wed, Jun 6, 2018, 18:59 Raymond Jennings <shentino at gmail.com>
> > wrote:
> > >> >
> > >> >> On Wed, Jun 6, 2018 at 4:42 PM, Blain <blain20 at gmail.com> wrote:
> > >> >> > I, personally, only questioned if this was the wise way to handle
> > null
> > >> >> > being returned. I think it's an arbitrary decision by Felix
> until
> > he
> > >> >> > states otherwise.
> > >> >>
> > >> >> That is your opinion, he has his, and since its his project what he
> > says
> > >> >> goes.
> > >> >>
> > >> >> Arbitrary decisions are just as valid as well thought out ones.
> > >> >>
> > >> >
> > >> > That's what I said.
> > >> >
> > >> >> To me, a null response should just signal a rejection.
> > >> >> > It's not my code. I'll deal. But the lib I'm working on is
> > intended
> > >> to
> > >> >> be
> > >> >> > used by people who are, like me, not C/C++ programmers. We can
> > handle
> > >> >> this
> > >> >> > issue. It's not hard. It list raises the complexity a bit,
> > >> >>
> > >> >> And doing it your way would increase the complexity of DGD by
> adding
> > a
> > >> >> special case. There is a tradeoff here, so I don't really think
> it's
> > >> >> an arbitrary decision anyway.
> > >> >>
> > >> >
> > >> > No, it wouldn't. DGD is currently explicitly giving a fatal error
> and
> > >> > crashing. The other idea is to just close the connection. I don't
> see
> > >> > either as complex on DGD's side of things. I don't see the LPC side
> > >> being
> > >> > that complex either. It's just a pitfall to be guarded against.
> > >> Something
> > >> > else to be aware of and take care to avoid. I asked if crashing on
> > >> purpose
> > >> > was the wise way to go and nobody has given reason for doing so.
> The
> > >> > designer has apparently decided this was the way he wanted it to be,
> > and
> > >> so
> > >> > it is.
> > >> >
> > >> > Besides, not making LPC handle it on its own would put policy issues
> > >> >> inside DGD itself. Presently, LPC is required to handle it by
> > >> >> returning an object, yet that object is allowed to behave however
> it
> > >> >> wants to.
> > >> >>
> > >> >> > so I questioned
> > >> >> > if it has a be that way. Using empty objects which self-destruct
> > >> don't
> > >> >> > make sense, but it's certainly doable.
> > >> >> > I don't understand how you people
> > >> >> > think, hence the questioning.
> > >> >>
> > >> >> Most likely, we come from the point of view that LPC should bear
> the
> > >> >> complexity burden as much as practically possible, and that
> includes
> > >> >> keeping special cases out of DGD.
> > >> >>
> > >> >
> > >> > There is no special case being discussed. DGD could go either way.
> > >>
> > >> I probably should clarify.
> > >>
> > >> By special case I mean that presently, DGD doesn't need to worry about
> > >> what to do if an object isn't returned. It only has one case to worry
> > >> about, "attach the connection to the object".
> > >> > ____________________________________________
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