[DGD] status() O_CALLOUTS overflow

Raymond Jennings shentino at gmail.com
Tue Sep 11 19:23:06 CEST 2018


More like a short sighted design decision in Kotaka.
On Tue, Sep 11, 2018 at 7:06 AM <bart at wotf.org> wrote:
>
> Either you have max array size set quite low, or you found a reason to
> generate even more call_outs in a single object than I ever managed.. torture
> test time?
>
> Bart.
>
> On Tue, 11 Sep 2018 05:24:29 -0700, Raymond Jennings wrote
> > This just caused a nasty runtime error in the kernel library :P
> > On Tue, Sep 11, 2018 at 3:10 AM <bart at wotf.org> wrote:
> > >
> > > in data.cpp, in d_list_callouts:
> > >
> > >     if (count > conf_array_size()) {
> > >         return (Array *) NULL;
> > >     }
> > >
> > > So, the code says yes, and that doesn't look like an accident :-)
> > >
> > > Bart.
> > >
> > > On Tue, 11 Sep 2018 00:38:30 -0700, Raymond Jennings wrote
> > > > Just curious, is DGD supposed to return nil for O_CALLOUTS if the
> > > > number of callouts in an object exceeds the maximum array size?
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>
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