Just a bit of musing
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Sun Apr 13 09:18:35 CEST 1997
In <199704130106.BAA494596 at out1.ibm.net>, on 04/12/97
at 03:00 PM, Nathan Yospe <yospe at hawaii.edu> said:
>On Thu, 10 Apr 1997 clawrenc at cup.hp.com wrote:
>:In <199702270058.AAA33418 at out1.ibm.net>, on 02/26/97
>: at 02:31 PM, Nathan Yospe <yospe at hawaii.edu> said:
>:
>:<<Note: This is from a while ago now>>
>:
>:>A thread on rec.games.mud.admin has recently turned to combat
>:>interaction. The thread is, unfortunately, dominated by the diku
>:>types, who have rather limited perception when it comes to combat,
>:>and who, in trying to propose beyond the room visability, have
>:>trapped themselves into a complex system to establish three
>:>dimesnional positioning and standard vision passing of rooms. ...
>:
>:Nathan: Can you give me some key words to hit DejaNews with on this?
>:I'd like to dig up the thread. While its undoubtedly full of the
>:usual knee-jerks, there may be some good stuff in there as well.
>"Interaction in combat"? It was something like that, possibly an
>offshoot of that thread... some others of intrest recently:
>rec.games.mud.diku's "event driven vs loop driven",
>rec.games.mud.admin's "quests", which started talking about dynamic
>permanent worlds before it decayed.
Thanks -- I'm digging them up now.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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