[MUD-Dev] Re: Issues from the digests and Wout's list
Shawn Halpenny
malachai at iname.com
Thu Apr 24 10:45:35 CEST 1997
Jeff Kesselman wrote:
>
> At 08:13 AM 4/23/97 PST8PDT, you wrote:
>
> >character gender: possible repercussions of making it a factor in the
> >game (with attempts to balance the results if you chose one gender over
> >another).
>
> Two thoughts:
> (1) Beware putting characters into roles based on character sex. Gender-roles
> are fast becoming a moribund concept in our society and you would
> definately offend soem people (me, for instance ;) )
> The only excpetion is where your game is set in an earlier era or world
> with stronger roles but EVEN THEN players shoudl be allowed to be
> "exceptional" men or women who break the stereotypes-- such have always
> existed historicly. The reaction of then world shoudl not penalize
> them significantly for this, though it should ideally be visible in the
> "fluff" (NPC comments and so forth.)
There would be no roles based on character sex. The same choices are
available to males as to females. A couple abilities would have higher or
lower values, but not so much as to make one sex much better or much worse
than the other. I'm thinking gender-specific spells, items, rooms...stuff
like that.
> (2) The oen palce it DOES make a difference is in interperonal relationships
> sicne human beings are sxual animals and there is soem form of sexual
> component to any human-interraction. If your going to take this into
> account though ild suggest you ALSO take into account sexual orientation.
> Remember the 10% rule.
This would be entirely up to the players, so I'd leave it to them.
--
Shawn Halpenny
"If we do not succeed, then we run the risk of failure."
- Dan Quayle
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