[MUD-Dev] Re: Issues from the digests and Wout's list
Travis Casey
casey at NU.cs.fsu.edu
Thu Apr 24 23:18:30 CEST 1997
> (1) Beware putting characters into roles based on character sex.
Gender-roles
> are fast becoming a moribund concept in our society and you would
> definately offend soem people (me, for instance ;) )
> The only excpetion is where your game is set in an earlier era or
world
> with stronger roles but EVEN THEN players shoudl be allowed to be
> "exceptional" men or women who break the stereotypes-- such have
always
> existed historicly. The reaction of then world shoudl not penalize
> them significantly for this, though it should ideally be visible in
the
> "fluff" (NPC comments and so forth.)
I'd agree with this... for humans. Non-human races in fantasy or SF could
have any kind of sex roles. Indeed, different sexes might be physically
different in major ways. Also, don't forget that a race might have more
or less than two different sexes.
--
|\ _,,,---,,_ Travis S. Casey <casey at cs.fsu.edu>
ZZzz /,`.-'`' -. ;-;;,_ System Manager, FSU CS department
|,4- ) )-,_..;\ ( `'-' (904) 644-4290; Room 101C Carothers
'---''(_/--' `-'\_) No one agrees with me. Not even me.
rec.games.design FAQ: http://www.cs.fsu.edu/~casey/design.html
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