[MUD-Dev] New Topic: Butthead features
Koster
Koster
Mon Aug 4 11:31:10 CEST 1997
On Saturday, August 02, 1997 3:16 PM, Jeff
Kesselman[SMTP:jeffk at tenetwork.com] wrote:
I've now got several days worth of things to catch up on. :) So my
reply here will be brief...
> No offense to Raph but my playing arounf with UOL broguth thsi to
mind.
No offense taken; it's a very valid issue.
> There is a philisophpical/practical issue in the inclusion in your
MUD of
> "butthead" features. [snip]
> How do you control them?
> Do you just avoid features that could be so abused, or do you count
on
> oither mechanisms to keep thsi behavior in chack and if so what
agurantees
> do you have of success?
I thin it comes down to this basic fact. Buttheads will show up and
harass people regardless. They do it on talkers, in IRC, on
newsgroups; they do it whether or not you allow pkilling or stealing
or whatever else. Therefore you MUST have other mechanisms to deal
with them.
> (1) PC pickpocketing of other PCs... always upsets people.
Yes, always annoying. However, also, fun. For many, at any rate.
Pretty closely tied to player killing, for that matter. Remember
Bartle's classification, however: for a game to be balanced for the
long haul, it has to support all four types of activity... the
"buttheads" are the "killer" types, and without them the game loses
challenge.
> (2) Fixed tport points so that oterh can lay in wait and way-leigh
> unsuspecting traverls befoe they can see whats up.
Actually, I'd term it fixed "points of entry". This problem is common
to all high-travel points of entry. Mountain passes that you have to
traverse to leave town, inns where you enter the game, teleport pads,
any geographical "gating" feature. Healers where you get resurrected.
There's no way to eliminate all of these from the game, really. There
are always ambush points.
> (3) The ability to take control of OTHERS PCs and make them do
things (The
> Provocation skill in UOL looks at first blush particuarly nasty in
this
> regard.)
Provocation only affects NPCs; however affected NPCs can be made to
attack players (not unlike charms in a mud).
> Thoguhts, all? Raph? Whats your UOl philosophy on managing these
things?
The overall philosophy is that you can take these actions, but they
have in-game consequences. In UO terms,that means that if you steal,
provoke fights, etc, you acquire a negative reputation for doing so,.
Eventually, you are refused shop service and NPCs talk to you rudely.
When your notoriety is negative enough, guards will simply kill you on
sight like the scum you are.
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