[MUD-Dev] Graphic MUDS/perspectives
Jeff Kesselman
jeffk at tenetwork.com
Tue Aug 5 19:37:12 CEST 1997
At 07:18 PM 8/5/97 PST8PDT, you wrote:
>
>> > For muds to evolve, they need to become unpredictable.
>>
Ild say for MDUS to evolve they must learn.
Players leanr the game, ultimately the game must learn the players.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
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