[MUD-Dev] Spellcaster, or Waving Hands
Michael Hohensee
michael at sparta.mainstream.net
Thu Aug 7 11:18:01 CEST 1997
clawrenc at cup.hp.com wrote:
>
> http://shaw.iol.ie/~ecarroll/mud/spellcaster.html
>
> WAVING HANDS
> (also known as: SPELLCASTER)
> Richard Bartle
[Snip]
This looks like an excellent spell system, as it allows players to
actually have a magical combat that is just as complicated as a physical
one. (most muds relegate magic to "You hit Bubba with a fireball" or
"You miss Bubba with a fireball")
However, it seems to me, that to fight out one of these combats with any
amount of speed or efficiency, a client program would be required. The
client can prompt the player for one character inputs, and also provide
other information to the player. (ie: after you've started casting W-C,
the client can display a list of possible known conclusions).
Otherwise, a fast typer would murder a slow typer. :)
One could also introduce new spells to the game this way. "Yes, my
student, W-C-C-Q is the basic firestarting spell, but W-C-C-Q-! creates
a fireball of intensity level 5." *BooOooM*
>
> On Usenet, in comp.games.design, Colin Coghill (colin at kcbbs.gen.nz)
> mentioned he had a computer version of SpellCaster that runs under
> Unix X11. No further information is available at this time.
Fortunately, it's a very simple system at heart. I'll bet any one of us
could code it from scratch. :)
--
Michael Hohensee michael at sparta.mainstream.net
http://www.geocities.com/SiliconValley/Heights/9025/
Finger me for my PGP Public Key, or use:
http://sparta.mainstream.net/michael/pgpkey.txt
More information about the mud-dev-archive
mailing list