[MUD-Dev] Spellcaster, or Waving Hands
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Thu Aug 14 15:15:52 CEST 1997
In <199708141750.MAA16729 at laurel.actlab.utexas.edu>, on 08/14/97
at 10:50 AM, Cynbe ru Taren <cynbe at laurel.actlab.utexas.edu> said:
>> Now you're talking. I'd really like to see if I can't extend the
>> system such that it becomes really compnent based. Then a spell
>> caster starts assembling components:
>>
>> (waggle fingers) that's some fire
>> (..............) that's some explosion
>> (..............) that's some more explosion
>> (..............) that's some motion or missle characteristics
>> (..............) that's some ......
>> (..............) And release it!
>>
>> Then any particular released spell would be an assembliage of the
>> entire set of previously unreleased components.
>Cool! Constants, state, composition operators... a few more weeks of
>discussion, and we'll have re-invented enough of programming
>languages to allow some really interesting effects :)
Precisely! I'd actually had a bet with myself that Miro would be the
first to notice that.
About the only other thing I'd like to change would be to remove the
reliance on the 5 fingers of two hands. Thus players with
ambidextrous toes, or more fingers per hand could have an advantage.
This of it as varying the thread count...
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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