[MUD-Dev] Character evolution

clawrenc at cup.hp.com clawrenc at cup.hp.com
Tue Aug 19 11:56:41 CEST 1997


In <33f80ad0.58413259 at relay.mnsinc.com>, on 08/17/97 
   at 08:05 AM, caliban at darklock.com (Caliban Tiresias Darklock) said:

>I'd suggest an 'edibility index'. Any given type of food is X percent
>edible -- with a cook adding that percentage of his cooking skill to
>it, and a survivalist likewise. (Poison is poison, and rotten is
>rotten. You can't just take tree bark and turn it into a feast; if
>it's 10% edible, you get to add 10% of your skill to it -- even the
>best cook can never more than double the edibility. And no
>survivalist can reasonably expect to go out and eat poison ivy for a
>week.) 

There are many foods which are poisonous when eaten unprepared, but
are quite nutritious when prepared properly.  I'd suggest transofrming
the object type for these cases.

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




More information about the mud-dev-archive mailing list