[MUD-Dev] New topic: AI and NPCs
Jeff Kesselman
jeffk at tenetwork.com
Thu Aug 28 16:50:35 CEST 1997
At 04:37 PM 8/28/97 PST8PDT, you wrote:
>In short, while I think such things are interesting examples of what
>low-powered monsters can do under the right conditions, they're not
>realistic.
Ild just note in passing that any AD&D game that uses critical hit tables
causes genuine fear of mobs. They may bnot be able to do much noirmal
damage, but their chance of a critical hit per round is enormous.
I actually DO bleieve thsi is realistic as any significantly large grou
pwill just overrun and take down a small group by shea rnumbers. It may
not be the exact smae effect beign mdoeld, but the combat results are abotu
the same.
The fundemental problem here is that AD&D doesnt consider such thuings as a
mobs ability to overrun and basicly make helpless a small group.
JK
>--
> |\ _,,,---,,_ Travis S. Casey <efindel at io.com>
> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
> |,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
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>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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