[MUD-Dev] Problem Players [was: Guilds & Politics ]

Koster Koster
Tue Dec 9 17:27:35 CET 1997


On Tuesday, December 09, 1997 8:32 AM, Vadim 
Tkachenko[SMTP:vadimt at 4cs.com] wrote:
> Koster, Raph wrote:
> >
> > The above sounds wonderful, given that you have email 
registration,
> > characters who never log out, etc. These provide important 
"identity
> > tracking" which permit the enforcers of justice to track the 
villain
> > down. Without them, though, it's next to impossible... Also, as 
scale
> > grows, anonymity will become increasingly easy as well. 
Eventually, it
> > may break down on you.It will be interesting to see if this is 
the
> > case. It relies a lot on players' willingness to gossip, which may 
not
> > work out that well (is it possible for a group of 100 players to 
get
> > together and purposely report the same person for something nasty, 
to
> > get their character destroyed?)
>
> Well, doesn't it mean that the person is _really_ worth for 100 
players
> to get together to get rid of the character?

Not necessarily. :( I never underestimate the range of human 
maliciousness...

-Raph




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