Server design (was: meta-something)
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Wed Dec 10 14:52:19 CET 1997
coder at ibm.net wrote:
>is an area worth re-visiting. The last chap left as he wanted more
>discussion of server design internals and less MUD meta chat. (Most of
>the early members will recall that server guts was almost the entirety of
>the early lists' content)
I have nothing to do with this myself, but the following workshop
might be of interest to some of the server-minded professionals,
picked off the cve-list (slightly cut down to save bandwidth):
******************************************************************
CALL FOR PARTICPATION
CVE '98 WORKSHOP
SYSTEM ASPECTS OF SHARING A VIRTUAL REALITY
http://graphics.lcs.mit.edu/sharedvr
[...]
field of multi-user collaborative VR systems. CVE '98 promises to bring
together professionals interested in collaboration in virtual worlds; this
workshop provides a forum for the subset of that group actively designing
the infrastructure to support such collaboration.
We're very excited about the prospect of meeting others in the field and
sharing ideas. Last year the attendees generally agreed that the research
issues in CVE systems could be boiled down to three areas. We hope to see
submissions that address the outstanding issues of those areas.
Content
components of the virtual world and their behaviour
semantics/characteristics/ontology of objects, worlds, and systems
authoring
specifying and analyzing collaborative interactions among users
Delivery
model delivery and consistency
object encodings for data interchange
network latency/delay
network reliability
network bandwidth and conservation methods
Architecture
composability of virtual worlds
interoperability of virtual worlds
rapid evolution of CVE systems
formal expression of performance requirements
MOOs and MUDs as shared worlds
[...]
******************************************************************
This ought to be right up your alley, or what?
Ola.
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