Server design (was: meta-something)

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Wed Dec 10 14:52:19 CET 1997


coder at ibm.net wrote:
>is an area worth re-visiting.  The last chap left as he wanted more
>discussion of server design internals and less MUD meta chat.  (Most of
>the early members will recall that server guts was almost the entirety of
>the early lists' content)

I have nothing to do with this myself, but the following workshop
might be of interest to some of the server-minded professionals,
picked off the cve-list (slightly cut down to save bandwidth):

******************************************************************
                        CALL FOR PARTICPATION                    
                           CVE '98 WORKSHOP                                     
                                           
             SYSTEM ASPECTS OF SHARING A VIRTUAL REALITY           
        
                 http://graphics.lcs.mit.edu/sharedvr

[...]

field of multi-user collaborative VR systems.  CVE '98 promises to bring
together professionals interested in collaboration in virtual worlds; this
workshop provides a forum for the subset of that group actively designing
the infrastructure to support such collaboration. 

We're very excited about the prospect of meeting others in the field and
sharing ideas. Last year the attendees generally agreed that the research
issues in CVE systems could be boiled down to three areas.  We hope to see
submissions that address the outstanding issues of those areas. 

     Content 
         components of the virtual world and their behaviour 
         semantics/characteristics/ontology of objects, worlds, and systems 
         authoring 
         specifying and analyzing collaborative interactions among users 
     Delivery 
         model delivery and consistency 
         object encodings for data interchange 
         network latency/delay 
         network reliability 
         network bandwidth and conservation methods 
     Architecture 
         composability of virtual worlds 
         interoperability of virtual worlds 
         rapid evolution of CVE systems 
         formal expression of performance requirements 
         MOOs and MUDs as shared worlds 

[...]
******************************************************************

This ought to be right up your alley, or what?

Ola.



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