[MUD-Dev] OT: Guilds & Politics [was Affecting the World]
Vadim Tkachenko
vadimt at 4cs.com
Thu Dec 11 17:25:57 CET 1997
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Matt Chatterley wrote:
>
[snip]
> Guards also perform the secondary function of protecting the town from
> invasion (this is to be common in some places). For instance, One of the
> countries in my world has a border line north of which tribes of orcs
> roam, and south of which lies human civilisation (original, huh?). Towns
> near the border (on either side) are regularly (pseudo-regularly) raided
> by the other side.
Just a side note - this reminded me of the pretty life-like scenario -
every second Friday, on a payday, shortly after 12:00, hordes of orcs
craving for a dwarven spirits (alchogol drink, for those unfamiliar with
Dragonlance) invade the town, breaking everything on their way and
heading for a nearest alchohol store...
At least, something like this (well, translate it to RL) had been
happening befor my eyes for almost 30 years within a former Soviet Union
- I happened to live next to that store :-)
Well, I remember also in 1988 a friend of mine proposed the idea to keep
the drug store in a game (that was not multiplayer yet) open 2PM-5PM,
real system time (obviously, without any mention of that to the players
- that was a quest! :-)
> -Matt Chatterley
--
Still alive and smile stays on,
Vadim Tkachenko <VadimT at 4CS.Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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