[MUD-Dev] Rats, pests and FAQ.

coder at ibm.net coder at ibm.net
Thu Dec 11 18:06:15 CET 1997


On 09/12/97 at 08:06 AM, Ling <K.L.Lo-94 at student.lboro.ac.uk> said:

>Wasn't there a casual suggestion when I was last on the list about what
>it would be like (esp as a social experiment) to run a mud where the
>players are the pests and the npcs are the giants?  In the style of
>humans being treated as vermin when they're spotted.  (references to
>various books forgotten)

Yup.  I proposed and championed that one without a lot of comment.

>About the FAQ:  I definitely think there is a need for an FAQ, 

<nod>

>I
>personally got up to speed coz I think this list started in Feb and
>Nathan Yospe was kind enuff to forward me a big glob of everything before
>I joined.  Took some reading but I gathered what everyone's area of
>expertise/interests/projects were.  Had I not, I would have caught up
>eventually but not without more perspiration than liked.

Precisely.

>Also, I think there is far too much talk about the FAQ and not enuff
>action being done...  (with exception of the generous souls working on
>the summaries)  So...  just to get things underway, how about sending
>personal introductions to whomever is gonna be FAQ holder?  I personally
>don't have a lot of time at hand but I am willing to glue together
>summaries of members' interests and what not.  In fact... I've kept
>introductions during that frantic April reign.

Cool.  How about you flue those intros together into passable structured
form, post that, and we'll work from there?

--
J C Lawrence                               Internet: claw at null.net
----------(*)                              Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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