[MUD-Dev] Wild west (was Guilds & Politics)

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Sun Dec 21 23:01:15 CET 1997


coder at ibm.net wrote:
>If I can ever get the bandwidth problems solved, this will also not be an
>issue for me.  Everything is logged.  This is a function of DB rollbacks. 
>A player will be able to select any object and follow it back thru time
>and see everything that happened to that object, exactly as it happened,
>exactly as if he were there at the time, or select a location, and see
>everything that happened there, no matter how minor, exactly as it
>happened back then.

An effective way of preventing any valuable social interaction. The
trouble is, some people are likely to forget and will end up saying
things they want deleted from records...  I can imagine the whining in a
large scale system.  People will start talking in codes.  The funny thing
is, teams of foreigners will have an advantage in your system. COOL!  :-)

Anyway, people will find work-arounds.  I would simply fill my history
with lots of garbarge every once in a while to make it intractible by
cheer information overload.

Well, actually, I think I would play your game as a chess only system,
and use external programs for chatting...  Or, even more likely, move to
another mud.

Ola.
(Good thing only 4 million people speak my language :-)



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