[MUD-Dev] The impact of the web on muds
##Make Nylander
thenewt at use.usit.net
Thu Dec 25 13:39:09 CET 1997
[Original message sent by Greg Munt]
|
| I believe that moving muds into a graphical medium would allow greater
| popularity to be achieved. For many people, the Web *is* the Internet. So
| let's bring muds to the web.
|
For me, the idea of a graphics-only MUD has always sounded like
"we invented video tape, now let's burn all the books!".
I think a distinction needs to be made between player input and
game output. There are a number of MUD clients already available
that make command input easy and intuitive. As for using graphical
medium for representing the actual game world and events, I
think the problem is not technical implementation but producing
the actual game contents. A well detailed room using written text
takes a fraction of the time needed to produce a quality graphical
presentation of the same room.
How do you define the Web? Is it just plain HTML, is it JavaScript,
is it Java applets, is it ActiveX? Web technology is diverse and
constantly changing. Any technology you choose today may be
obsolete tomorrow. Telnet is primitive and restrictive, but it's
_accessible_. You can access Telnet-based MUDs via any kind of
system from dumb terminals to high-end workstations.
There's plenty of room on the net for graphical MUDs, and they're
probably a lot more appealing to the Nintendo generation than
traditional text-based MUDs. But for people like me, who've grown
up playing RPGs, the representation of the game world is of no
importance, since we've already got the best medium of all available:
our imagination.
-- Newt
--
I never regret my failures, but I regret every missed opportunity.
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