[MUD-Dev] Wild west (was Guilds & Politics)
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Sun Dec 28 00:44:09 CET 1997
JC Lawrence <claw at under.Eng.Sun.COM> wrote:
>Which is one point I intend to make expressly plain: it will be
>technically impossible to remove data from the logs without removing
>_ALL_ logged data with that time stamp or earlier. It just ain't
>gonna happen. If you say or do something in the MUD that you don't
>want to exist, then don't do or say it. Its that simple.
Let me be difficult. I have this X-windows system, with this global
clipbuffer, pasting is attached to that button in the middle...
Which makes this a funny signature:
# rm -rf $HOME
> People time travelling cannot affect the past. They are the
>proverbial flies on the wall -- they can only receive IO.
I guess you mean O.
>> Well, actually, I think I would play your game as a chess only
>> system...
>
>I'm not attempting to make a role playing game. I'm merely attempting
>to make an interesting and amusing game which embodies certain
>mechanics which I find interesting. I find RP essentially irrelevant
>in that task -- its just not something I see as a design criteria.
But I don't see logging as a RP problem, I see logging as a problems
for OOC communication (which has a tendency of happening everywhere,
two players standing on a sinking ship will neglect the fact that they
are drowning if the have found another follower of Gaia)
Ola.
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