Just a bit of musing
Alex Oren
alexo at europa.com
Fri Feb 28 15:12:46 CET 1997
On Thu, 27 Feb 1997 08:17:54 -0500, Carter T Shock wrote:
} I'll never understand why mud-folk have an overwhelming need to explicitly
} grid the world. That is, determine a minimum feature size (a room, a grid
} square, etc.) and then index one description for each cell in the grid.
I think it simplifies the game.
E.g, in a non-grid system, if you qant to go north, how far will you go?
If you stand 400m from the back wall of the temple of Hromantuz (to the N-N-W),
how many commands you need to type to enter the temple? (Assuming the temple
occupies a 40x50 area and the door is on the other side?
Have fun,
Alex.
More information about the mud-dev-archive
mailing list