Resets and repops (a really short post) <= hah!

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Tue Mar 25 08:24:30 CET 1997


[Chris L:]
:Close to.  Chris Gray described this way back before your list, except
:that he AFAIR splits it down to having objects store individual
:methods, and "objects" in the MUD world sense are then collections of
:tiny single method/attribute objects into an "intelligent" whole.  (I
:don't go that far)

Don't believe him - he makes it sound a lot fancier than it really is.
There just isn't *any* structure. Every 'thing' in the universe is
simply a smallish data structure, along with an associated set of
property & value pairs. The values can be integers, strings, refs to
other 'things', lists of stuff, or pointers to actions. All such properties
are inherited from the single parent, but can be overridden by an
assigment to the current 'thing'. Quite simple, quite unstructured, and
quite usable.

--
Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA



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