[MUD-Dev] Re: Administrative notes
Jeff Kesselman
jeffk at tenetwork.com
Tue May 13 12:36:01 CEST 1997
At 08:08 AM 5/13/97 PST8PDT, you wrote:
>>
>> Exactly. A Roleplayer, according to my twisted view, might create a
>> warrior that had a very weak strength and may also select background
>> options that would have a severe impact on their combat
>
>Umm, uhh, errr, you're wrong. :) Roleplayers won't do this without
>a good /reason/.
But a good reason to a roleplayer is differnt frovma good reason to pure
game-oriented-players. One common palce you see this distinction in AD&D
rules type games is that roleplayers often roll for high charisma, even
though the stat has no useful game-mechanic function in any
implementationmIve seen. But because it is aprt of their character
coinception they will roll for it and even sacrafice msore "useful" stats
fro it.
Note however that tehre are all lebvels and types of roleplayers, its more
a continuum then a black nad white issue.
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