[MUD-Dev] Re: Administrative notes
Jeff Kesselman
jeffk at tenetwork.com
Mon May 19 09:50:58 CEST 1997
At 08:05 AM 5/19/97 PST8PDT, you wrote:
>consider a mode of fighting that is 'engage' instead of 'kill'.
>call it what you like, but the point is that once the opponent's
>health has reached a low percentage of his original, he lapses
>into a nice 1-minute bout of unconsciousness, during which
>time he can be looted. :-) of course, if you deal too much in
>the way of damage...woops, you beat him to death.
The most common hosue rule in pen and paper AD&D in sunciousness. The way
that works is that 0 is unconcious. Once unconcious you lose 1 point per
round until a friend binds your wounds, or you hit -10 at which point you die.
Nice thing abt this is that it gives a STRONG incentive to band together
for safety.
jk
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