[MUD-Dev] RP thesis...
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Tue May 20 13:05:32 CEST 1997
In <Pine.LNX.3.96.970518090712.185C-100000 at mpc.dyn.ml.org>, on
05/18/97
at 09:07 AM, Matt Chatterley <root at mpc.dyn.ml.org> said:
>A troll might like to chow down on a goat's carcass after he biffs it
>over the head, but a human would almost certainly cut it up and cook
>it first. This is an important distinction. Different races will have
>to eat slightly different things.
Don't forget that cooked food is significantly less nourishing than
uncooked. As a friend once put it, "All cooking does is make food
more dead." There's a lot to be said for going au naturale, and I'd
expect your players to notice that.
>We have both normal rooms, and our own mappable virtual room areas,
>you can create a map such as:
>XXXXXXXXXX X = impassable terrain
>**######## * = swamp
>*######@## # = grassland
>XXXXXXXXXX @ = a lake
>and set a scale for each room - this map would be converted into
>normal rooms with randomly set sizes, descriptions, weather suited to
>the area, and so forth.
The problem with virtual rooms, which can be handled is when players
make a change to a virtual room which requires them to become
permanent, or the notice something in a virtual room and refer to it
later expecting it to be permanent.
eg:
> l
You are in a forest...(desc of forest)
> cut blaze on tree
You cut your sigil on a nearby tree.
or:
> l
You are in a forest...yada yada something about an oak tree.
...much later...
> say "Just go east in the forest until you see the Oak tree,
and then head west..."
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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