[MUD-Dev] Alright... IF your gonan do DESIESE...
Raz
muddyraz at mushroom.demon.co.uk
Thu May 29 23:10:41 CEST 1997
On Tue, 27 May 1997 20:38:13 PST8PDT, Shawn Halpenny wrote:
[Adam Wiggins]
> > I guess our whole philosophy is that we'll just design a world full =
of
> > interesting and engaging stuff to do and see and visist and be. What=
you
> > as a player want to do with that is completely up to you - there's no
> > default "game", persay.
>=20
> This I like and plan to have something embodying the same concepts. =
You
> can pretty much do whatever you like, become whatever you want. =
There's
> a large amount of freedom in that: you're not forcing someone to play
> your game, but instead are giving them the means to (in a sense) create
> their own game as they go along. Much more enriching and fun, =
methinks.
My thoughts too, and my ultimate aim, I think. Main reason for this post
is to ask Adam a question though...
What's the 'aim' of your game..? Why will people play it? (In fact, can
they play a game, or do they experience a world?)
Raz
(Um, okay, three questions =3D))
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