[MUD-Dev] Spoken Languages & Food [was RP thesis...]
Jeff Kesselman
jeffk at tenetwork.com
Fri May 30 10:15:50 CEST 1997
At 08:14 AM 5/30/97 PST8PDT, you wrote:
>On Thu, 29 May 1997 clawrenc at cup.hp.com wrote:
>
>> IRL even a 10% damage quotient would have you doubled over on the
>> ground incapable of much more than mindless moans. Movie and MUD
>> characters are built of firmer stuff where even multiple .44 Magnum
>> shells to the torso classify as "flesh wounds".
>
>Well... how people will take damage can be very unpredictable,
>depending on the circumstances and the individual.
Also varies with the situation, adreneline and such play a large aprt.
Cops have been knwon to continue with wehat hsoudl have been nasty and very
painful wounds as long as theyw ere in danger and only collapse when the
situation is past... survival is a wonderful motivator.
Its ALSO worth pointing otu that the msot relistic system from gun combat
I've ever seen was ina VERY old TSR product-- "Boot Hill". The same
bullet coudl caue anything from a minor scrape to instant death. Theres
alot of luck involved in these thinsg in terms of wher ethe bullet hist the
body and how it riccochets inside...
Granted certai nkinds of very difficult shots kill more of the time, and
soem kill less (ie leg wound less likely, head woudn more likely) but
people have both died from and survived both.
JK
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