[MUD-Dev] Levels and Goals [was Alright..IF your gonan do
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Fri May 30 16:24:56 CEST 1997
In <3.0.32.19970528125659.009cc5e0 at mail.tenetwork.com>, on 05/28/97
at 09:41 PM, Jeff Kesselman <jeffk at tenetwork.com> said:
>Urm. Thats just oen of a host of problems. I coudl do a long psot
>on this but i don't have the tiem currently.
>Suffice it to say if there is ANY way to be significantly more
>powerful then soem other groui pof players, a group of players wil
>lfind it, exploit it and try to domiante the game.
>If there is NO such thoing as pwoer levels, they will try verbal
>abuse, intimidation and hacking.
This would seem possible to handle in a commercial setting by changing
the token that is bought:
$15 purchases an application to join the game. Note: The company
has no obligation to approve applications (may partially return
$$$ for refused applications, and may limit applications from
players to # per month).
$10 purchases your right to play the game for X hours _IF_ your
application is approved.
An approved application is valid for YY hours of play. Most
applications will be automatically re-submitted and approved
by default by the company. Should a player prove troublesome
the application will be denied on its next submission.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list