[MUD-Dev] Introductions and
Adam Wiggins
nightfall at user1.inficad.com
Sat Nov 22 14:56:23 CET 1997
[Marian Griffith:]
> > > > I still don't know how I'm going to code seduction though. Hopefully th
> > > > emotional responce thing will help.
>
> > > I think this is all you can reasonably do. Otherwise you are writing a
> > > story, not creating a game.
>
> > I was always of the opinion that muds are supposed to be interactive
> > stories, with the plot following the players choices.
>
> Perhaps, but dictating your emtional responses to other characters seems
> to change a game into story telling. Some hints about (relative) attrac-
> tiveness as judged by the ideal image given for that character would be
> about as far as I am willing to accept in a game.
Well, the only way I could see that this could be successful would be
for the game to simulate "animal magnetism" - less like love and more
like lust. Thus if Boffo (the character) is attracted to Buffy, he
may frequently be caught staring in her direction, tripping over his
own feet when she enters the room, etc. Now, Boffo's player may find
Buffy to be a stuborn and arrogant person, and someone he doesn't
really want to be around - but this is still completely within the
realm of RL posibility. I think most people have been attracted to
people that they shouldn't or didn't 'want' to be attracted to.
So you'd have small hints to the player and to the other characters that
they are attracted to another certain character, but this doesn't really
limit what that character can do, ie:
Buffy says, 'You moron. I hate your guts.'
> slap buffy
You wouldn't DREAM of doing that!
> growl buffy
You let loose a sigh of passion as you stare into Buffy's eyes.
>
Buffy grins.
Buffy attacks you with her broadsword, cleaving into your arm!
> attack buffy
You wouldn't DREAM of doing that!
>
Buffy cleaves you in the skull with her broadsword. You are dead.
Well, okay, so the first two are kind of funny, but that's as far as
I might go with this.
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