[MUD-Dev] MUD Design Fundamentals (Was: Looking for
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Mon Sep 1 17:15:04 CEST 1997
>I'd be interested in how you apply the concept of "dynamic evolution"
>in mud worlds without some notion or application of persistence. I
>see them as being quite linked.
Uh, but worlds should be persistent as long as you are able to keep the
system consistent (sane), right?
I think something must have got lost somewhere in this thread.
Ola.
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