[MUD-Dev] Modeling spells/skills as collections of affects

clawrenc at cup.hp.com clawrenc at cup.hp.com
Wed Sep 3 11:38:06 CEST 1997


In <199709010243.3533400 at bedford.net>, on 08/31/97 
   at 09:59 PM, "Brian Price" <blprice at bedford.net> said:

>> From:          Jeff Kesselman <jeffk at tenetwork.com>

>> Heh. The borken record says "Youv'e just defined the hero System.  lost
>> infinite colelction of effects created from a base set of "operations". 

>Sounds great, any urls or ftp addys? or a file name to search for?
>Thanks

I have the following logged:

  http://www.herogames.com/
  http://www.intercom.net/user/theala/hero.html
 
Though they are not as much help as one could hope for.

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




More information about the mud-dev-archive mailing list