[MUD-Dev] Character evolution
Jeff Kesselman
jeffk at tenetwork.com
Thu Sep 4 12:30:01 CEST 1997
At 03:26 AM 9/4/97 PST8PDT, Adam wrote:
>
<decriptio njof clever play>
One of the big things abotu your description wa that the player stil
lsolved it IN CHARACTER. A subtle but important point for an RP
environment. if the MUD were 'real", this atctic woudl stil lwork
(charmign the brownies and getting it to say what he needed.
What i consider abuse are exploitatiosn of thinsg that are obviously NOT
part of the simualtion. A classic exampel beign, on MUDs whre when you drop
carrier yo uare instantly removed, droppign carreir if you are i n a fight
and losing.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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