Critical Hits
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Fri Sep 5 10:25:38 CEST 1997
Sorry for the mangled table below:
From the Arduin Grimoire
Critical Hit Table
Modified by CTAH BYD (C275347 at UMCVMB.BITNET)
We roll a d10 and d6 for combat rolls. On a natural 20 (0) (where the
d6 is a 6, that is a crit. Rolls above 20 have no affect on the crit,
and are not crits unless the base roll is a 20 (0) and 6. A fumble is
a 1 on the d10 and a 1 on the d6.
DIE AREA IMMEDIATE LASTING ADDITIONAL
ROLL HIT EFFECT EFFECT DAMAGE
~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
01 Neck Voicebox ruined Voice loss 8
02 Neck Throat cut # 6/MR
03 Neck Head severed @ d10
04 Face Eyed ruined/blinded 1/2 6
05 Face Eyes ruined/blinded # & stunned for d6 MR 8
06 Face Nose ruined 1/2 d6
07 Face Blood in eye(s) 1/2 3
08 Head Ear cut or lost Possible hearing loss 3
09 Head Nothing apparent Head problems later 12
10 Head Stunning blow # & stunned for d10 MR 8
11 Head Stunning blow # & stunned for d6 10
minutes
12 Head Minor concussion # & possible brain 10
damage
13 Head Major concussion # & minor brain damage d10
14 Head Skull Fractured # & major brain damage d10
15 Head Brain penetrated @ d10
16 Head Pulped or lost @ d10
17-21 Crotch Genitals torn off 1/2 d6
22-26 Butt. Torn/ripped off 1/2 d4
27-30 Chest Impaled by weapon # d10
31 Chest Heart pierced @ d10
32-33 Chest Lung(s) punctured 1/3 12
34-42 Chest d6 ribs broken 1/2 8 per rib
43-46 Back Spine crushed # & 100% paralysis d6
47-51 Stom. Guts spilled # d4+1/MR
52 Body Split in twain @ 5d4
53-59 Finger d5 lost or broken May lose use of hand 3 per finger
60-64 Hand Broken or severed Lose use of hand d6-d4/MR
65-71 Arm Broken/artery cut d6 12-d6/MR
72-75 Arm Broken or torn off # d12-d8/MR
76-83 Toes d5 lost or broken May lose use of leg 3 per toe
84-86 Foot Broken or severed May not stand on leg d6-d6/MR
87-88 Foot Achilles tendon cut # and fall 8
89-95 Leg Broken/artery cut d8 & 1/2 8-d8/MR
96-00 Leg Broken or torn off # d8-d10/MR
Notes:
@ == Instant of near instant death for most classes/levels/monsters. #
== May not fight until cured by CURE CRIT, or naturally healed. d3 ==
Takes this many MR (Movement Rounds) to return to fight. 1/2 == Fights
at one half level and speed until cured.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list