Critical Hits

clawrenc at cup.hp.com clawrenc at cup.hp.com
Fri Sep 5 10:25:38 CEST 1997


Sorry for the mangled table below:

                From the Arduin Grimoire
                   Critical Hit Table
      Modified by CTAH BYD (C275347 at UMCVMB.BITNET)

We roll a d10 and d6 for combat rolls. On a natural 20 (0) (where the
d6 is a 6, that is a crit. Rolls above 20 have no affect on the crit,
and are not crits unless the base roll is a 20 (0) and 6. A fumble is
a 1 on the d10 and a 1 on the d6.


  DIE   AREA   IMMEDIATE           LASTING                ADDITIONAL
  ROLL  HIT    EFFECT              EFFECT                 DAMAGE
  ~~~~  ~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
  01    Neck   Voicebox ruined     Voice loss             8
  02    Neck   Throat cut          #                      6/MR
  03    Neck   Head severed        @                      d10

  04    Face   Eyed ruined/blinded 1/2                    6
  05    Face   Eyes ruined/blinded # & stunned for d6 MR  8
  06    Face   Nose ruined         1/2                    d6
  07    Face   Blood in eye(s)     1/2                    3

  08    Head   Ear cut or lost     Possible hearing loss  3
  09    Head   Nothing apparent    Head problems later    12
  10    Head   Stunning blow       # & stunned for d10 MR 8
  11    Head   Stunning blow       # & stunned for d6     10
                                   minutes
  12    Head   Minor concussion    # & possible brain     10
                                   damage
  13    Head   Major concussion    # & minor brain damage d10
  14    Head   Skull Fractured     # & major brain damage d10
  15    Head   Brain penetrated    @                      d10
  16    Head   Pulped or lost      @                      d10

  17-21 Crotch Genitals torn off   1/2                    d6
  22-26 Butt.  Torn/ripped off     1/2                    d4
  27-30 Chest  Impaled by weapon   #                      d10
  31    Chest  Heart pierced       @                      d10
  32-33 Chest  Lung(s) punctured   1/3                    12
  34-42 Chest  d6 ribs broken      1/2                    8 per rib
  43-46 Back   Spine crushed       # & 100% paralysis     d6
  47-51 Stom.  Guts spilled        #                      d4+1/MR
  52    Body   Split in twain      @                      5d4

  53-59 Finger d5 lost or broken   May lose use of hand   3 per finger
  60-64 Hand   Broken or severed   Lose use of hand       d6-d4/MR
  65-71 Arm    Broken/artery cut   d6                     12-d6/MR
  72-75 Arm    Broken or torn off  #                      d12-d8/MR

  76-83 Toes   d5 lost or broken   May lose use of leg    3 per toe
  84-86 Foot   Broken or severed   May not stand on leg   d6-d6/MR
  87-88 Foot   Achilles tendon cut # and fall             8
  89-95 Leg    Broken/artery cut   d8 & 1/2               8-d8/MR
  96-00 Leg    Broken or torn off  #                      d8-d10/MR

Notes:

@ == Instant of near instant death for most classes/levels/monsters. #
== May not fight until cured by CURE CRIT, or naturally healed. d3 ==
Takes this many MR (Movement Rounds) to return to fight. 1/2 == Fights
at one half level and speed until cured.

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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