[MUD-Dev] PK again (was: Character evolution)

Jon A. Lambert jlsysinc at ix.netcom.com
Tue Sep 16 12:23:39 CEST 1997


On 13 Sep 97 at 20:42, Adam Wiggins wrote:
>
> Some folks want to play a mud where it is impossible to hurt other players;
> is this possible to achieve in any sort of semi-complex or consistant
> game world?

Perhaps there is some base principle at work here.  

As the implementation of realism is increased, the chances and 
methods of inflicting pain are increased either directly or 
indirectly.

As the implementation of realism is reduced, the chances and methods 
of inflicting pain may be reduced directly or indirectly.

> Anyhow...the original post (which was I believe from a new member
> who wasn't in on all the old PK threads) was postulating that JC's
> example about Bubba nuking a town would have no effect on the
> players in the town flagged as no-pk. 

Well not exactly.  It was a unabashed and direct poke at the non-PK 
crowd.  It just requires a much larger amount of fantasy and 
suspension of disbelief.  Not that there's anything wrong with that.  

It just find the fantasy of it very hard to swallow that when I 
pull the trigger of my gun two very different things happen depending 
on whether it's pointing at Bubba the PC or Boffo the NPC.

--
Jon A. Lambert

If I'd known it was harmless, I would have killed it myself.



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