[MUD-Dev] Usability and interface and who the hell is suppo
Jon A. Lambert
jlsysinc at ix.netcom.com
Fri Sep 19 01:30:51 CEST 1997
On 18 Sep 97 at 19:10, Caliban Tiresias Darklock wrote:
>
> Get one of those FRPG friends to design what he considers an
> excellent combat system, and then run it by us. Or at least find out some
> of what he wants in a system, and try to give him some of it in your own
> work.
FWIW, The FRPG group forms the core of the builders, designers and
potential users of the system. Combat mechanics of the game are based
on the Rolemaster game. I can't run the whole thing by the list. I
have run small bits and concepts from it frequently. The FRPG group
has had significant input on the user interface.
> Yes, I *am* talking about
> the user interface, and have been from the start:
My mud is TEXT-only. It has a graphical user interface. I have no
plans to support telnet clients.
> Graphic interfaces are inherently limiting in expression, which I think
> we all agree is Bad on MUDs.
No. Graphical muds may impose these limitations, GUIs do not.
I've just used one to compose this post.
--
Jon A. Lambert
If I'd known it was harmless, I would have killed it myself.
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