[MUD-Dev] Affecting the world
Matt Chatterley
root at mpc.dyn.ml.org
Sat Sep 20 13:09:08 CEST 1997
On Fri, 19 Sep 1997 clawrenc at cup.hp.com wrote:
> In <199709170525.AAA09363 at dfw-ix9.ix.netcom.com>, on 09/17/97
> at 08:45 AM, "Jon A. Lambert" <jlsysinc at ix.netcom.com> said:
>
> >You mention the amassing of player armies. The cost and logistics in
> > labor and resources would be vast. The effects of this on local
> >economies can be both explosive and devastating, even excluding the
> >effects of actual warfare (the old guns or butter issues). Then
> >there's those elusive things called morale, training, and readiness
> >which might make it all for naught.
>
> I would note in passing that medieval armies often numbered under 100
> men, and rarely were more than a few hundred. I recall something to
> the effect of the Battle of Hastings having less than 100 total
> participants...
I don't profess to know much here. :)
I can't imagine players under our system massing HUGE forces and
mobilising them in one place (that is the key notion) - it probably
wouldn't be necessary. If it is for something they want to do, the costs
will be high. A superb soldier can account for several poor or untrained
soldiers - the only snag is that the superb ones are a lot more expensive.
In any case, the notion of 'armies' particularly their size and so forth
will be romanticised somewhat in many places. :)
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Smoking is one of the leading causes of statistics." -?
More information about the mud-dev-archive
mailing list