[MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Mon Sep 22 13:55:46 CEST 1997
In <Marcel-1.26-0919194249-0b0Ky&5 at Gryphon.knoware.nl>, on 09/19/97
at 12:27 PM, Marian Griffith <gryphon at iaehv.nl> said:
>On Thu 18 Sep, Caliban Tiresias Darklock wrote:
>> On Thursday, September 18, 1997 1:08 AM, Maddy [SMTP:maddy at fysh.org] wrote:
>> Yes, a wide choice of skills is great, but skills like musical
>> instruments are just plain stupid. What the hell does this add
>> to the game?
>You are, of course, assuming that the only activity in a game is to
>do something else. Probably fight monsters and or other players.
Reese reports that being a fisherman, and thus spending ones play time
sittting about fishing and telling stories is popular with a certain
set of players. One could easily imagine a similar scenario for
musicians sitting about strumming and swapping songs.
>> All of us are PROGRAMMERS.
Most of the active list participants are programmers, of which Marian
(nod) is the most obvious non-programmer. She's not alone.
This balance is more due to the methods used to generate new members
(ie me reading something of theirs on r.g.m.* or the web) than any
innate quality or topic definition. Mostly the list membership
reflects the areas of my interest -- almost all the membership wrote
something somewhere that I was interested in. I've attempted to
rectify that somewhat, but would not mind assistance...
>> I've been on it for a good long while, and this is true. However, the
>> discussions tend to be 'how much should the players be able to do'
>> rather than 'how should the players communicate with the server'.
>> We're discussing design issues on the back end and administrative
>> issues on the front end, and somewhere in the middle there are a
>> bunch of players trying to play a game who SHOULD be the main
>> concern.
>There's been discussion of that topic too, it's just not very
>popular. Probably because there is little controversy in it?
I've been thinking about this over the w/e. For me the answer is
simple: I agree, it is important, but no, I don't have diddley squat
to say about it. I agree that current MUD interfaces suck great big
hairy warts. I agree that they can be much improved. I have nothing
particularly to add there. Not my main area of interest. I'm content
to stand to the side saying, "Yup, over there is a problem! Anybody
wanna do this other interesting thing?"
I suspect I'm not alone here in the dark.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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