[MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Mon Sep 22 15:05:36 CEST 1997
In <199709200952.CAA12884 at user2.inficad.com>, on 09/20/97
at 03:11 AM, Adam Wiggins <nightfall at user2.inficad.com> said:
>> All of us are PROGRAMMERS.
>Most of the messages are written by programmers, but not all. In the
>lurking readership I believe there are quite a few non-programmer
>types.
Membership is well over 50 last I checked/recall. Active membership
(ie posting) is a lot lower. I'll let other comment on the
demographics, programmer status, and playing characteristics of the
non-posting membership.
>And that's fine, but I still find vague discussions pretty unhelpful
>as far as deciding how I want to actually implement things. It's
>perfectly possible to discuss abstract, high-level concepts through
>simple, concrete examples (Bubba and crew). This makes it both
>easier to understand and more fun to talk about, and you achieve the
>same result in the end. As long as you don't take the examples too
>literally but instead realize they are just expressions of larger
>concepts.
Precisely! Thus the use of scenarios as test cases and metaphores int
he design discussions here. They are perhaps the apocryphal case.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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