[MUD-Dev] Usability and interface and who the hell is suppo
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Mon Sep 22 15:35:15 CEST 1997
In <34271b24.4932023 at relay.mnsinc.com>, on 09/20/97
at 12:16 PM, caliban at darklock.com (Caliban Tiresias Darklock) said:
>On Fri, 19 Sep 1997 20:50:57 PST8PDT, clawrenc at cup.hp.com wrote:
>>>Hardcopy and local copies are important. But as the game's designer,
>>>or as one of its primary founding players, you won't understand
>>>it... it's easy, see, not that much at all.
>>
>>No. While I'll acknowledge that some players like this sort of thing
>>and find them useful (which set appears to closely map to certain game
>>types), many (more?) don't. This suggests that the question is one of
>>target market rather than generic usefulness.
>Every new player needs to learn his way around the game. Therefore,
>documentation is necessary. It is trivial to implement that
>documentation in printable form and then zip it up on an FTP site,
>but next to no one does it. So it's generally possible to browse
>through it online, but nowhere else. Since the investment is minor
>and the benefit is (in at least my opinion) major, why is this a bone
>of contention?
I'm not contending the fact of the usefulness of documentation, just
the assertion of the magnitude of its value. They are not the same.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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