[MUD-Dev] Affecting the world
clawrenc at cup.hp.com
clawrenc at cup.hp.com
Mon Sep 22 16:24:32 CEST 1997
In <199709210748.CAA24259 at dfw-ix13.ix.netcom.com>, on 09/21/97
at 08:47 AM, "Jon A. Lambert" <jlsysinc at ix.netcom.com> said:
>Assuming it might, I'll lump in my earlier mechanics into the areas
>you identified and also include an area we have considered a given.
>1) Individual Dynamics - ID
>2) Group Dynamics - GD
>3) Social Dynamics - SD
>4) World Dynamics - WD
>5) Play Dynamics - PD
...
>Let's say you are considering implementing a global chat channel with
>no limitations on it's use.
>ID-0, GD-3, SD-5, WD-unk., PD-(2,roleplay; 5,player mgmt.)
...
>Is this useful or not?
I like it. It passes the basic tests of an analysis tool: It allows
analysis of an area with the results of that analysis being useful in
both prediction of the area and problem solving within the area.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------------(*) Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
More information about the mud-dev-archive
mailing list