[MUD-Dev] Usability and interface and who the hell is suppo
Travis Casey
efindel at polaris.net
Thu Sep 25 20:08:27 CEST 1997
clawrenc at cup.hp.com <clawrenc at cup.hp.com> wrote:
>What is wrong with:
>
> > get rock
> Do you want the:
> 1) stone
> 2) pebble
> 3) gem
> 4) boulder
> 0) Cancel command
> >
>
>?
>
>No ambiguity, simple interface, obvious, easily learnable,
>predictable...
The "cancel command" part seems to imply a modal interface, which can be bad
in a time-intensive situation, such as combat. Also, this could be annoying
if the command was typed by accident... for a somewhat silly example:
The orc draws his sword!
> weld sword
Do you want to weld the:
1) long sword (in scabbard)
2) two-handed sword
3) short sword
0) cancel
The orc attacks you!
> wield sword
I'm sorry, that isn't one of the options.
The orc strikes you with his sword, cutting your arm!
You swing a fist at him, but miss.
> 0
Command canceled.
The orc cuts your leg with his sword.
You hit him in the face with your fist.
> wield sword
Wielded.
--
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
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