[MUD-Dev] [IDEAS] Starting from scratch

Franklyn Franklyn
Wed Aug 5 20:15:17 CEST 1998


Greetings all-
	I'm currently searching through the archives, but thought I would post for
new thoughts. I have in mind an idea for a mud design, but I'm not sure as
to how practical it would be. I'm also not sure, if practical, how to go
about it as well. So, any input, web addresses, comments, etc. that you have
would be greatly appreciated.

What I will be using is MSVC++ 5.0 (will get six when it's released) Win98.
The idea I have in mind is to create a server that robust enough to do
several things:
1. maintain quality connections with players in such a manner that it will
actively ping the players and drop anyone within the admin's described
margins. If not drop them, then to put them on a holding queue until the
connection improves.
2. I would like to be able to attach muds to the server as nodes. To be
honest, this was an idea that sounded cool, but I figure that there would be
more control gained this way. If the node were to crash/reboot then
connections would be kept and added to a queue for when the mud restarts.
I've also had ideas of having the mud itself have the basics(number of
levels, max players, number of races, etc) be read from an ini file. More on
that in later posts.
3. I have entertained the idea of having the server being a host to several
'nodes'. With the ability to have players move between nodes with
conversions as needed. Quite a few ideas on this one.

I've more ideas, but it seems to me that they stem from getting the server
up and going first. How practical is MFC for the job or creating a server
for the aforementioned ideas? What other avenues should I look into? Again,
any input would be greatly appreciated.

C'est moi-
Franklyn
ICQ- 808432





More information about the mud-dev-archive mailing list