[MUD-Dev] Re: [IDEAS] Starting from scratch

Hans-Henrik Staerfeldt hhs at cbs.dtu.dk
Thu Aug 6 07:44:34 CEST 1998


On Wed, 5 Aug 1998, Franklyn Colebrooke, Jr. wrote:

> Greetings all-
> 	I'm currently searching through the archives, but thought I would post for
> new thoughts. I have in mind an idea for a mud design, but I'm not sure as
> to how practical it would be. I'm also not sure, if practical, how to go
> about it as well. So, any input, web addresses, comments, etc. that you have
> would be greatly appreciated.
> 
> What I will be using is MSVC++ 5.0 (will get six when it's released) Win98.
> The idea I have in mind is to create a server that robust enough to do
> several things:

Windows and robust in the same sentence is a bad combination IMHO :-/

> 2. I would like to be able to attach muds to the server as nodes. To be
> honest, this was an idea that sounded cool, but I figure that there would be
> more control gained this way. If the node were to crash/reboot then
> connections would be kept and added to a queue for when the mud restarts.

So the player gets "the game is down, please wait" ?

> I've also had ideas of having the mud itself have the basics(number of
> levels, max players, number of races, etc) be read from an ini file. More on
> that in later posts.

uhuh?

> 3. I have entertained the idea of having the server being a host to several
> 'nodes'. With the ability to have players move between nodes with
> conversions as needed. Quite a few ideas on this one.

If you wanted people to jump from one Mud to another, where each node
is maintained by others, who freely build on the code of it, this
might not be entirely doable. When i though about making this for all
types of online games, which uses telnet as client, i came to the
conclusion that you could only appear in the other game in some
'astral' form, where you basically could only interact in some
canonical, limited ways. (That is, social ways like say and emotes,
wich perhaps i should not call limited :-). How would you convert a
players intelligent necklace in LPC into a MUSH ? 
If on the other hand, you assume all the muds connecting are of the
same type, or have only simple 'affine' differences ofcause its
possible :-) 

> .... How practical is MFC for the job or creating a server
> for the aforementioned ideas? What other avenues should I look into? Again,
> any input would be greatly appreciated.

No idea, im a unix guy :-)

> 
> C'est moi-
> Franklyn
> ICQ- 808432
> 
> 


Hans Henrik Staerfeldt        |  phone-mail: 40383492 at sms.tdm.dk      
email: bombman at diku.dk        |  voice: +45 40383492               
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                              |
Student of Computer Science   | Scientific programmer at Center for
and Information Psychology.   |   Biological Sequence Analysis,
at University of Copenhagen   |   Technical University of Denmark.








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