[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
s001gmu at nova.wright.edu
s001gmu at nova.wright.edu
Fri Aug 7 17:56:26 CEST 1998
On Fri, 7 Aug 1998, Holly Sommer wrote:
> On Fri, 7 Aug 1998, J C Lawrence wrote:
>
> > On Tue, 14 Jul 1998 03:46:36 -5
> > Jon A Lambert<jlsysinc at ix.netcom.com> wrote:
> >
> > > Nod. The availability of @gag did not prevent the Mr. Bungle
> > > incident. Nor would @gag or "squelch" affect third party
> > > observation of such activity.
> >
> > A thought:
> >
> > Many games have a concept of different volumes of speech, such that
> > a whisper is only heard by those close by, normal speech has further
> > propagation, and shouting can be heard over a wide area if not the
> > whole game.
>
> And another... an "ignore" command, which works like #gag in tintin...
>
> % Bubba leers at you.
> % say Cut it out
> You say 'Cut it out'
> % Bubba says 'How about you and me...?'
> % ignore Bubba
> You are now ignoring anything having to do with Bubba.
>
> From then on, you basically run into just (in perlspeak):
>
> # Where $person is the name in a list of ignored people
> if ($_ =~ /$person/) {
> $_ = "\n";
> }
I recall coding something like that into EoD code, way back when. Seemed
like a pretty simple thing to do. All socials, says, tells, global chat
commands are simply not sent to the target, and the sender gets a '<blah>
is ignoring you.' I was quite surprised it wasn't in the code to begin
with. Seemed like a very simple, and yet powerful tool for social
control. Equivalent to locks on doors. It discourages the idle theif,
thus removing a large % of the problem. You still need to deal with the
determined theives, but at least you reduce the problem set.
> This doesn't keep $person from attacking, stealing, or otherwise DOING
> things to you - and indeed, you'd want to modify the check so that you
> are notified of actions like that (else $person could steal you blind, or
> you'd be in combat, and not even know it), but it certainly gets around
> having to enture social dorks.
>
> Also, you could chose to send a message back to Bubba like "Newman is
> ignoring you." for tells and emotes. This should get the message across.
*nod* As I said, simple, powerful, to the point.
-Greg
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